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What Were The Five Greatest Video Games of All Time?


The Scopely team hails from a wide range of backgrounds and career paths.  The one thing that we do all share in common though is a passion for gaming.  Below you’ll get to meet some of our team members, hear how we first got into the gaming industry, and also learn which 5 video games we consider to be the Greatest of All Time…

Justin Stofle
Director of Client Engineering at Scopely

I knew in college I wanted a career in gaming.  I landed my first gaming job by creating Dice with Buddies and being acquired by Scopely.

  1. Earthbound
  2. Legend of Zelda: Ocarina of Time
  3. Age of Empires 2
  4. World of Warcraft
  5. Final Fantasy X

Giselle Austin
HR Manager

My first job in gaming is Scopely! I’ve worked at two other starts ups before and both were in the telecommunications/internet industry. I wanted to work for a company that was in a cool industry that had a little bit more appeal. When I found out about the HR position at Scopely I was instantly excited. The mobile gaming industry is so brand new and everyone has a smart phone! I’m excited to be part of a developing industry!

  1. Super Mario Brothers – The Original
  2. Megaman II – For the original gameboy
  3. Sonic the Hedgehog
  4. Mario Kart for N64
  5. Mario Brothers for Wii

Jordan Mazer
Senior Technical Recruiter

I grew up on video games. An unhealthy, intravenous kind of diet. You know, like heroin. Digital bits, swiftly thrusting uppercuts of elongating icicles, the kind from Killer Instinct and the morph master Glacius, griffballs and leaderboards all flowing through my veins. Whole months of my life each year, which could be calculated in “played days” -  and yes, that means a full 24 hours of play – were dedicated to besting (pwning) my worthiest adversaries (noobs). My K/D (kill to death ratio) was of paramount importance, and the spaulders shouldered by my fierce orc warrior were an absolute source of pride. My insatiable appetite for bit twiddling lasted nearly two decades, commencing with Mario Teaches Typing and Doom, segueing gracefully through my pubescent Halo years and, so tragically, ending with World of Warcraft. Now all I’ve got time for is an attack or two per day in Clash of Clans; man, how life changes.

Computers have also always been part of my life. But, I’ll admit, I never had any interest in calculus beyond high school and dreaded computer science courses. It just wasn’t for me. Writing, on the other hand, seemed to come naturally. By some haphazard sequence of events I landed in recruiting – a job that somehow tied together my love, interest and knowledge surrounding technology, with my command of language, writing and sales. I spent some time in the agency recruiting setting, then moved on to Amazon, but found that my passion for Amazon’s business was lacking.

That’s when Scopely came calling. What better place to leverage my skills and sate my passion for gaming? Now I get to speak with candidates that tell me all about their Elven Priestesses and Troll Dark Knights, their tier 15 (what number are they on anyway??) spaulders, and the time they c-c-c-c-c-combo breakered Glacius. They even share stories of that one time they 1-shot no-scoped 26 different contenders in, of all places, the Ivory Tower. (OMG!) League of Legends at night, expensing my IAP purchases for the sake of “research,” and a group of like minded super 1337 nerds. Sign. Me. Up. :D

  1. World of Warcraft
  2. Starcraft
  3. Geometry Wars Evolved
  4. Halo (1,2 & 3)
  5. Super Smash Bros

Sir Robinson
Customer Service Associate

I’ve always wanted to be a part of the gaming industry but didn’t think it was going to be a reality due my location (D.C.). When I moved to Los Angeles and saw an opportunity to join Scopely I had to.

  1. Street Fighter – Overall longevity and consistency.
  2. Metal Gear Solid (Snake Eater) – This game had the oddest mechanic, you have to eat.  Made the game fun on a whole new level.
  3. Sonic the Hedgehog – Seriously? Play it.
  4. Super Mario Bros – Changed an entire genre.
  5. Pac Man – This game owned the Arcades for decades. #nuffsaid

Michael Gao
iOS Developer

In middle school, I had the dream of being a video game tester. But then my dreams were crushed when I read an article on Nintendo Mag on how being a video game tester was a lot of hard work and wasn’t all fun and games.

It wasn’t until 2012 when I decided to leave my job and to pursue mobile game development with my girlfriend. I was in a startup incubator at the time, and I met a lot of entrepreneurs who really inspired me to follow what I truly enjoyed the most. I decided to give game development a shot and it wasn’t long until I knew this is what I wanted to do.

  1. Final Fantasy III
  2. Final Fantasy VIII
  3. Metal Gear Solid 2: Sons of Liberty
  4. Super Smash Bros. Melee
  5. Braid

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Scopely Launches Skee-Ball Arcade™ on Google Play, Amazon App Store, and Apple App Store

The game that’s been beloved by arcade-goers worldwide for more than 100 years has a new look on iOS and Android, with our newest game, Skee-Ball Arcade™!

“Skee-Ball is a classic game and an arcade favorite.  Skee-Ball Arcade puts a modern, social twist on it by giving players the chance to test their Skee-Ball skills against competitors anytime, anywhere,” said Walter Driver, co-founder and CEO, Scopely. “Big Cave has developed a game players of all ages can enjoy, and we’re thrilled to release Skee-Ball Arcade through our Developer Network to help them gain visibility and audience.”

Skee-Ball fans can join daily in-game tournaments with players from all over the world, challenging friends via Facebook and SMS or matching skills with a random buddy. All players who log into Skee-Ball Arcade now through Jan. 17, 2014 will be entered into a sweepstakes for the chance to win a real-life Skee-Ball machine.

Skee-ball Arcade 4 Skee-ball Arcade 3 Skee-ball Arcade 2

Download now and play with friends by visiting:

Leave a comment Free-to-play needs a new kind of publisher – Scopely

The games-as-a-service trend has changed what developers need from partners, and how much input they want.

The world of free-to-play games is a sort of Bizarro World reflection of the traditional games industry, with things working directly opposite the way they used to. Most obviously, the games are being given away instead of sold for $50 or $60 a pop. On top of that, a free-to-play game’s launch typically represents the beginning of the hard work, not the end. And perhaps most surprisingly, developers now want more input from their publishing partners, not less.

That last change could be key for a company like Scopely, the publisher behind mobile games like Wordly and MiniGolf MatchUp. Speaking with GamesIndustry International last week, Scopely CEO Walter Driver explained that the games-as-a-service model has led to publishing partners filling different needs than they had in the past. With a game’s business model now inextricable from its gameplay, developers understand that simply making a compelling experience isn’t enough to create a successful product.

“They’re not just marketing partners,” Driver said. “They’re partners in helping you optimize and tune the game experience…There’s starting to be a clearer functional divide between data-driven marketing, analytics, large-scale server infrastructure, advertising optimization, direct ad sales… These are functions that are quite different from building great games. And to build a large-scale globally successful business, you kind of need those functions. What we’re seeing is there are a lot of great game developers out there who don’t want to build those functions in-house, and would like to focus on building great games.”

Read the full story here.

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September Game of the Month — Knightmare Tower

You might’ve heard of Knightmare Tower before — it made some noise as a popular flash game and it was recently ported to Ouya. I didn’t get the chance to check it out until it was released on iOS earlier this week, but I was immediately hooked. It’s one of the most addictive games I’ve played in recent memory and it’s the type of game that’s truly hard to put down.

Indie developer Juicy Beast is known for their fun, cartoony style, andKnightmare Tower is no different. While the game looks extremely simple on the surface, it’s more than just a standard tower climber. The game oozes with humor, and there’s a surprising amount of depth that you’ll discover as you climb further up the tower, rescuing princesses and pouncing on monsters along the way.

For starters, it’s more than just an endless climber — the repetition of jumping higher and higher is broken up by boss battles and various levels in which new and increasingly challenging ghouls and goblins appear. The progression of your character is also well designed, and you’ll have the opportunity to customize your knight with weapons, rocket ships, and a variety of power ups to propel you to greater heights. And while tilt controls sometimes get a bad rap, they work extremely well in Knightmare Tower. In fact, the play controls are so well designed that it’s almost hard for me to imagine playing the game on anything but a touch screen.

Knightmare Tower epitomizes the type of mobile game I love — it’s approachable, feels native to a touchscreen, and with turns that can last anywhere from 30 seconds to several minutes, it’ll have you itching to give it just one more try.

R.I.Y.L. — Ridiculous FishingDoodle JumpJetpack Joyride

Download here.

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Game of the week 6/14/13 — Stickets

If you’re not up for a challenge, you should probably skip this week’s game. But if you like a good brain teaser, you’re in for a treat. And if you also happen to enjoy Brian Eno-inspired tunes and minimalist design, you should download this week’s game immediately.

Download here.

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Game of the Week 6/7/13 — Kingdom Rush: Frontiers

If you like Tower Defense games, you don’t want to miss this one. And if you’ve never played a game from Ironhide you’re in for a treat.

Download here.

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Scopely Hires Former Zynga GM Reed Shaffner as VP of Product

Welcome to the Scopely Family, Reed! “Scopely has transformed the way people think about making mobile games. Now there are no more barriers to distribution and any developer can make a hit.”

Read more here:


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